
A DUBOIS WARMACHINE BLOG
DuBois, PA is located in Clearfield County. Clearfield County is a part of the Pennsylvania Wilds™, a 12-county region spanning the northern part of the state which is known for its vast expanse of outdoor beauty and wildlife. We play WARMACHINE™ and HORDES™ in the Wilds of Pennsylvania, and invite you to join us. Come visit, there's lots to see and do. And while you're here make sure to bring your dice ... so you can Play Like You've Got a Pair™!
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May 19, 2009
PIRATE COVE FROM pez47

April 26, 2009
MINE RAID: CAINE
April 25, 2009
MINE RAID: MERC

I deployed Magnus to the top of the ramp, and clustered his force around him. Boomhowler and the boys would act as a living wall to draw out the enemy and allow for Magnus and his 'jacks to get in close for some hack-n-slash. I planned to utilize the narrow center of the board with the walls to tie up the Cygnar force and limit clear shooting lanes. If you look at the picture below you might notice a "stone boulder" in the lower left corner. This piece of terrain was allowed to be used as a missile. We worked this out as a Special Action ahead of time. I really wanted to get my Freebooter up to the boulder and toss it at the enemy, so I made sure that happened. The Mule and Renegade didn't waste any time popping the boys in blue with their ranged attacks, right before Boomhowler and his boys smashed into the enemy lines.


The Renegade did its terrible work on the Hunter but only after taking a nasty shot on approach.
Meanwhile, Magnus was able to run ahead on the left hand side of the board. The Freebooter tossed the boulder and took out a couple of Arcane Tempest Gun Mages. Squish! Magnus was able to engage the GMCA in melee. Megan was unwilling to use the Gun Mages or Caine to fire into combat in case she would actually miss and hit her own GMCA. Magnus easily cut down the GMCA and made a wild rush to assassinate Caine. However, in the end, Caine survived the assasination run. My own "bold" move actually was my demise. Caine flashed to the top of a low wall, blasted away with his pistols and then popped his feat. When it was all over, Magnus was down for the count.
Cygnar had control of the Mine, and had captured The Traitor!
MINE RAID: CYGNAR


Megan's main focus was to engage Boomhowler at the middle of the board in order to block charge lanes and limit LOS from Magnus and his 'jacks to Caine. Although this plan worked to tie up the right hand side of the board, the left was wide open. Magnus was able to rush in and flank the Cygnar force by using the walls for cover. In the picture below you can see that Magnus is engaging the Gun Mage Captain Adept in the far left corner of the picture.
Megan attempted to use her superior firepower to weaken (soften up) Magnus and his 'jacks before they could enter melee. This tactic worked fairly well. Magnus was actually able to run into combat, engage models, and remain in constant melee. This was a bold move, but made Megan make a few hard choices with whether to fire into combat or select other targets.
April 21, 2009
MINE RAID: DEPLOYMENT

Lieutenant Allister Caine
Magnus The Traitor
SETTING IT UP
Depending on what sets you have in your collection, setting up Dwarven Forge for use in a game of WARMACHINE can be as simple as trying to create wide rooms and double sized hallways. There will be narrow sections where only small based models will be able to enter, but that's okay. Just discuss it ahead of time with whomever you're playing with and make sure you're both on the same page as to entryways and which size model can fit where in the game.

Megan and I cleared a spot and put together a layout on a 24" by 48" section of Battle Board. We agreed that the Pool would be considered Deep Water. The Pillars would block LOS. The Crypts were considered Impassable. And the Cracked Tile sections would be Rough Terrain. The sections of DF walls are considered to be ARM 18 with 1 Damage Capacity per inch. Walls that block Warjack entry may be destroyed to create Breaches. All normal tile and stone sections of flooring are considered Open Terrain.
Megan decided to play Cygnar and I would play Mercenaries.
April 20, 2009
USING DWARVENFORGE FOR WARMACHINE

- DF is made for 25mm miniatures. So in a game like WARMACHINE where the small bases are 30mm, you're not going to always be able to squeeze your medium and large based models into the terrain pieces. No big deal though, because this can add an interesting aspect to playing a game of WARMACHINE in a DF environment: limited access. Small based models can go into the tighter places and larger based models can't follow.
- Collecting miniatures is not an inexpensive hobby. Both PP and DF could be considered expensive to collect. I really don't want to go into discussion about this because if you collect miniatures, you already know where I'm coming from. We love our toys so 'Nuff said.
- DF WARMACHINE games are best played in 2x2 or 3x3 game areas. That's my opinion. It gives you enough space to set up environments of both "outside" and "inside." I will discuss this later.
- A game of WARMACHINE using DF pieces will more than likely take place ... inside. Yes, battles can occur inside. It might be a duel or skirmish between small forces in a mine, a building, or an ancient temple. No matter where it takes place, the idea will be that most of the fighting will be played out as if the models were inside rather than on a battlefield.
- Set up and tear down can be tiresome. Since DF stuff is modular, it's awesome because you can set up your maze or dungeon however you wish depending on what sets and pieces you own. But I know that the "worst" part of playing any game is cleaning up and packing up. SO not only will you be putting away all your models into foam trays, but you'll be packing up individual pieces of DF terrain too.
That's all I have for now. I'll take some pictures, and post some more information soon. I might even play out a MKII Field Test using some of my DF terrain and post a short battle report.
Leave a comment if you wish, and check back soon.
SUPPLY DEPOTS IDEAS FOR YOUR IRON KINGDOM SCENERY
The next issue of NO QUARTER is supposed to feature some information on railroads in the Iron Kingdom. Being a fan of both real life and model railroads, this sounds like a good thing to me. If you're designing a railroad layout, one idea might be to recreate a supply depot.Now, I'm making an assumption here. I'm assuming that an Iron Kingdoms steam locomotive is fueled by coal and water, not wood and water. In the United States up until 1870, almost all of the steam locomotives burnt wood rather than coal. However, as it became obvious that coal was the more readily available (and I guess better) resource, they switched from wood to coal.
I'm also not taking into consideration any bells and whistles that might come from magic. I'm sure that considering that the Iron Kingdoms is a high magic environment that magic will take some effect on the powering, maintaining, and so forth of IK Railroads. Heck, maybe there will be Railcasters that operate trains like a Warcaster operates Warjacks. Who knows.
So anyway...
Steam locomotives need constant maintenance, supply, and waste disposal. So along the service lines, depots were built to meet these needs in a "quick" and "efficient" manner. The expectation of a supply depot would be to hold, maintain, and store the basic materials needed to keep the trains running from point A to point B. If we ignore the complicated systems of signage, switching (including Wye and turn abouts), markings, signaling, and man power ... we can focus on supply issues.
COAL: Coal burning steam engines require tender bunkers. A medium sized 32-foot tender holds about 15 tons of coal. Larger tenders could be filled to capacity at about 22 tons. Depending on the number of locomotives operating on a given track, and the distance required to travel from point A to point B, a basic supply terminal usually needs about 28 tons of coal every day for each operating steamer assuming that the locomotive was making a round trip. That's a lot of coal. Thank Marrow for Labor Jacks, huh?

ASHES: Burning coal leaves waste products including ashes, cinders, and clinkers. However, ash-pan capacities do not appear to be a readily available steam statistic. We can figure that the most basic characteristic of coal is that it leaves 10% waste when being burned for steam power. So if the basic steam locomotive supposedly needs almost 50 tons of coal every day to complete a "long round trip" and there are at least two locomotives running on each expanse of track (One for main line and one for service line) then a typical depot might be taking in about 10 tons of ash waste every day. The service lines would quickly become littered with cinder cars and ash pits. So in that case, it would make sense that a typical Iron Kingdoms mainline would need at least three different trains running at a time: one for main transport, one for supplies, and the last for disposal of waste. And the last two are just to maintain a single service station. (But again, I am making assumptions. We'll see what NO QUARTER'S article has to say...)
I'm looking forward to reading more about Railroads in the Iron Kingdoms. How about you? Feel free to leave me a comment.
March 20, 2009
SANDBAG WALLS
I started with a BMC Revolutionary War bagged figure set that included two sandbag embankments and several cannons. I glued the sandbag wall to a piece of plywood craft wood, and applied vinyl spackling to the wood surface for texture. I then filled in the hollow back of the sandbag walls with more of the vinyl spackling.
After the spackling dried, I painted the entire piece with flat brown craft paint.
Next, I painted on a 1:1 mixture of white glue and water on to the base of the piece.
I used a mixture of flock, static grass, kitty liter, and Woodland Scenics talus to base the entire piece.
March 16, 2009
SIMPLE SCENERY: TEMPLATES
This piece was made using a Craft Plywood Circle, sand, static grass, craft paint, and Kinex parts I bought from Goodwill. The large leg is from a Bravestarr Skull Walker that obviously was broken.
This template features what I like to call "Gears Walls" made from Kinex parts. The only thing that I did with this one was I added a large amount of Woodland Scenics Talus.
February 24, 2009
January 23, 2009
MOSH PIT MADE EASY
December 22, 2008
GROUNDWORK TEMPLATES
These templates can be used as generic groundwork templates in your games of HORDES and WARMACHINE. You can use them as sections of rough terrain, building and ruin bases, forest templates, and other generic terrain. For now, I'd recommend sticking to 5" x 5" or 4" x 6" templates.
Simply, the project goes like this: (1) Shape (2) Texture (3) Glue (4) Scatter (5) Flock (6) Paint (7) Accent (8) Seal
(1) SHAPE: Cut your template to the size you want it. Craft Stores often sell their craft wood in various sizes. You may be able to find a size that you need pre-cut however chances are you'll need to use an hobby knife or dremel (with cutting disks) to give the template a little shape. (Using foam is easier here as you can just cut it to shape with a hot wire cutter.)
(2) TEXTURE: Apply your putty and spackling. These materials help to add texture to the template. You can also use a fine grit sand mixed with paint as a substitute. Also, Spectre Hobbies sells "Texture Gel" which does the same thing very well. Anyway, add the putty first followed by spackling. Leave empty space at the edges. Add the putty, spreading it thin and pressing a few medium sizes stones into it. Follow up by adding the spackling to the remaining empty spaces starting from the center. Allow the template to dry before going to step #3.
(3) GLUE: Coat the template with glue. I use Titebond straight from the bottle however if you wish you can use some water to create a 1:1 mixture. It's really up to you. Spread a thin coat of white glue over the entire template including the empty space on the edges. While the glue is still wet, continue with step #4.
(4) SCATTER: Place a paper or cloth towel under the template. Gather at least three grades of stone-like flock. I recommend craft sand, fine talus, and coarse talus. Sprinkle the stone flock over the template beginning with the finest material and ending with the coarsest. Allow the template to dry. After it is dry, carefully shake the template over a container to remove any extra talus. I usually shake the excess talus right back into its original container as to not waste flocking materials.
(5) FLOCK: Same story as step #4 but this time with flock. Use at least two colors of flock, one dark and one light. Take a cup or sifter and mix the flock together. Now get the white glue. This time, use a 1:1 mix of water/white glue. If you have a scenic sprayer, use the regular mixture. Figure out where you want to add patches of grass on the template. Add your watered down glue to these areas, and then sprinkle with your flock mixture. If you have a scenic sprayer, mist the flock lightly to add an additional seal. Allow the template to dry before moving on to #6.
(6) PAINT: Using a black or brown spray paint, coat the entire template. After the template dries, use a large brush to paint the entire thing with a basecoat of dark brown or reddish brown. Don't worry about getting fancy because this is a basecoat. Once the entire ground is painted, it's time for drybrushing. Start with the rock outcropping, painting them with a dark grey. After finishing with the rocks, drybrush with a slightly lighter color. Remember to take a little care to maintain the level of "dryness" on the dry as to avoid ugly smudgey spots on your template. Afterwards, drybrush a second time with a even lighter highlight color to add contrast. Allow the template to dry before moving on to #7.
(7) ACCENT: Now is when you can add Undergrowth, Bushes, and Grasses. For undergrowth, use polyfiber. Seperate the polyfiber be carefully tearing it into layer. Stretch the layer until thin and lacy. Apply white glue to areas of the template you undergrowth. Gently push the polyfiber into the glue, then sprinkle around the edges of the polyfiber to add volume and to fill gaps. Do the same with bulky moss or foam bushes. To add grasses, simply add small amounts of white glue to the surface, and add small pinches of grass to the glue. Allow glue to dry before moving to step #8.
(8) SEAL: When you are happy with your template, use a matte spray like Dull Coat to seal it. Lightly mist the entire template with the spray. It will protect your template while you're moving models and tossing dice on the game table.



