We're never satisfied with the state of the local gaming community here in DuBois, PA. We're constantly trying to network, expand, and bring new people into the fold. This includes teamwork and communication with other gaming groups, gaming stores, and individual players. So no matter whether you are in Pennsylvania, Ohio, New York, Delaware, Maryland, New Jersey, or West Virgina ... you're still close enough to stay in contact and join our crew. Come roll some dice with us. We'll return the favor.

June 30, 2009

July 25, Demolition Derby Event, Vault Comics and Games, Greensburg, PA

July 25, 2009

1 pm start

$10 entry

The Demolition Derby rules.

Build 1 750 list. 10 min timed turns. 85 min + random rounds. Warmachine/Hordes 1.5

Whats 1.5? To level out the playing field a bit, warjacks have there abilities from Mk 2. That only entails that they are destroyed after all their damage is marked off and that when they loose a weapons system is a die off (also the rules for movement systems as well). You will still be using there mark 1 cards.

How does this work?

You only get points for the following:

Warjacks/Warbeasts killing a warjack or warbeast - Full vps
Warjacks/Warbeast preforming a power attack on a warjack/warbeast - 1 vp
Warjacks/warbeast killing the opponents caster - 1 vp
Warjacks/Warbeasts killing a warjack/warbeasts with a power attack - 2x vps. (the power attack has to finish off the warjack/warbeast)

Infantry, solos and warcasters killing things gives you no points what so ever. The person with the most victory points at the end wins (Records and Strength of Schedule will determine tie breakers).

More information can be found here:

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